Thursday 29 March 2012

Search it out.

On Thursday 29th March, our man from planning Dom Allkins presented (along with Matt Roberts from Linkdex) at Figaro Digital's Search Seminar.

Their presentation was on people-focused search (looking at the importance of language with semantic search - how to design pages that focus on the intent of the search query). This topic is particularly pertinent now that Google are moving into semantic technology.

Will writing content for your website that's focused on search queries create revenue and value? Why not check out Dom and Matt's presentation to find out...


For more information on the seminar Dom and Matt presented at visit:




Wednesday 28 March 2012

It's all gong wrong.



We all know life is divided into lists.

Everyone’s on one. But not necessarily the one they hoped they would be.

Top tip for data people: it’s never a good idea to let people know which one they’re on.

Unless it’s the A List of course.



Tuesday 20 March 2012

Integrated Thinking.

On Friday 2nd March we hosted our second integration seminar in conjunction with our media partner MC&C (www.mcand.co.uk).

A number of guest speakers were invited to speak about how individual channels working successfully with integration can have a significant impact on ROI.

Giles Finnemore from Royal Mail kicked off the session, speaking about mail as a medium to not only acquire or engage existing customers, but as a very important brand awareness tool. A startling 87% of consumers read direct mail that they receive, with 21.6m adults having done something as a result of the direct mail they've received in the past 12 months (14m had bought or ordered something). Giles also demonstrated how ROI can be increased by combining Direct Mail with other media - research suggests that DM pushes up ROI from an average of £2.81 to £3.40 for every £1 spent.

This was followed by eCircle (represented by Philip Storey) who presented on email best practice, as well as how to successfully merge email and social media, the importance of text to ensure you're not hiding your strongest message, offering a consistent experience, and with mobile rapidly moving closer to becoming the leading platform for email consumption - the importance of designing for fingers and thumbs (not just the mouse).

Marc Michaels, the director of Direct, Relationship Marketing and Evaluation for the COI, spoke about the integrated multi-media approach to Behavior Change, in particular citing how a coordinated effort using traditional forms of advertising within the Change4Life campaign kept brand awareness at 88% recognition. He also covered our work for The Queen's Awards, demonstrating how our use of earned media allowed the integrated campaign to have a far wider reach.

Belinda Beeftink from the IPA wrapped up the morning by talking about TouchPoints, the first consumer centric multi-media planning database, that provides you with a 360 degree view of your target - from demographics, product use, location, life activities and media consumption.

By having relationships with experts such as these, we hope to continue to build our best practice thinking in integrated marketing.




If you would like to find out more about any of our up-and-coming seminars, please pop an email to sam.parsley@tbch.co.uk

Thursday 15 March 2012

Digital watch.

So, those digital switchover ads. They've been going on for a while.

Have a guess at how long. Two years? Three? Nowhere near. In fact, the cute little robot (named, amusingly, Digit Al) has been on our screens since 2006.

So, as the last two areas in the UK, London and The Channel Islands, get ready to switch over, I thought I'd offer my own end-of-campaign report.

Was it any good?

It's all rather subjective. I quite liked Al and the tone was suitably soft and comforting, I mean, he's no Monkey (even though they did make a cuddly Digit Al toy) but then he didn't have to be.

In his 2006 incarnation, Al (played by Matt Lucas) was the voice as well as the face of the digital switchover. It didn't really work - too bolshy, too "Wahey! Digital switchover! Mental!" A bit of a turn-off for the elderly - who, after all, were a massively important audience (and he had scary illuminated eyes.)



And here he is being all cute and reassuring (aahhh, look at the eyes. How sweet). And not actually talking, which is good.
 

I know which one I prefer.

But did it work?
Let's have a look at the (highly anecdotal) evidence. In a sense, the campaign's success can only be judged by the number of complaints the switchover received. The fewer complaints, the greater the success.
A quick glance at The Daily Hysteria Mail website reveals no disaster stories of grannies being left to die because their TV's were still analogue and they couldn't watch Eastenders. Or something. So that's a good thing.
But contrast this with the early days when doom-mongers and naysayers were predicting widescale televisual carnage.
"Nearly a third of the population has no idea what to do to continue watching television after the analogue switch-off...This is a recipe for confusion," shrieked Edward Leigh, Conservative chairman of the committee of public accounts in this article from 2008. "It certainly suggests a lot of screens will go blank after the switchover."
Well, they didn't. It seems the constant flow of TV spots, press ads, DM packs and online activity really did work. Which is why I give the whole campaign a nice big (digital) tick.





Now let's see how they handle the radio...

TV is changing...

This week's guest post comes from Mike Colling, Managing Director at MC&C...

Last week I was invited to give a future gazing presentation on 'Convergent Evolution and The Growth of TV' or 'What's next for Media?'

It's not all about online. Print may be dying but TV isn't dead (in fact it's thriving). As I'm sure we all know, conventional TV viewing is going from strength to strength.

In 2000 the average UK adult watched 3.7 hours of TV a day. Now that we spend another 2 hours a day watching online as well, our viewing takes up 4 hours of our day.

This is partially driven by the fact that we all have access to much more TV - more stations, more hours and the blessed convenience of Sky+ and TiVo.

But it's also driven by the fact that we humans prefer the passive consumption of audio/visual to print, and it's that pressure that's driving convergent evolution. 

Confession time - in my youth I was a zoologist, so I bring that heritage to my view of the media world.

Convergent evolution is when evolutionary forces change two distinct species so they resemble one another (because their new form is the most efficient way for them to thrive and survive).

So I see convergent evolution at play in media - with what once were distinct media channels beginning to resemble and mimic TV.

Here's a magazine example: HEAT 

And here's a poster example: POSTER

Both of them taking on the guise of TV.

This is a key trend I expect to continue to accelerate. TV will become more widely distributed and more media channels will change to look like TV. Already 45% of internet traffic is video, and that is expected to hit 90% by 2014.

This brings great advantages - we'll see much better engagement and response rates from the places and times we've succeeded in before.

However, it does bring creative challenges - a conventional 30" spot or 90" DRTV ad won't work on a poster and it will challenge response - what do you ask the viewer of an ad on a tablet on a train to do? And as far as measurement challenges go - how do you build your ROI case?

But challenges aside, this is exciting.

Evolutionary forces bring new species. It looks like TV, consumers think it's TV, but it's not quite the same. I love change, don't you?
www.mcand.co.uk








Thursday 8 March 2012

Good game, good game.

It's 12:56am. You're on your 17th round of Bejeweled Blitz. You're about to smash your top score. Eyes sore, thumbs numb, you've done it. You're onto Level 18!

"I can do this. Just a few more levels, then I'll go back to bed".

Your bedside clock bleeps. It's 1am. Reality slaps you round the face and you ask yourself that all-too familiar question...

"What the **** am I doing with my life?"

Hey sad guy, it doesn't have to be this way. What if little-old-gaming-addict you could enjoy hours of online fun and make a positive difference at the same time? That dull sense of self-loathing could be a thing of the past. You could genuinely feel as though you've spent time doing something productive, enriching and selfless, while all the time having an absolute riot.

And when it comes to making a positive difference, there's nothing like finding a cure for cancer, right? I mean, that's the biggie.

Introducing Foldit; the online protein-folding game in which players use their skills to help solve critical problems in world health. Introductory puzzles teach players the rules and the 'basic' (ha!) laws of physics that dictate how protein strands curl and twist into 3D shapes. You then increase your 'Global Evolver Score' by solving the puzzles, creating your online profile and chatting to other players.

Up until now, traditional protein prediction software has been used to help scientists look at every configuration and the biological role it could play in fighting disease. Just using computer software, this is a mammoth task predicted to take hundreds of years. So scientists are asking the question, can humans get to the answer quicker?

And what do you know? It looks like we can. Researchers recently invited gamers to use the platform to compete in configuring an HIV/AIDS related retrovirus (the Mason-Pfizer monkey virus to be exact). Those clever gamers took just ten days to produce a 3D model of the enzyme, something that has stumped scientists for 15 years. When a high-scoring 13 year-old (going by his Foldit alias of 'Cheese') was asked about his method, he simply shrugged and said 'it just looks right'. Looks like 2011's answer to Tetris has uncovered the next protein-folding prodigy...

When it comes to gaming for good, Foldit has it nailed. Although it does take a while to get your head around hydrogen bonds and hydrophobic patches, there's definitely something satisfying about the process. After playing for just 15 minutes I'm onto puzzle 16 of 32, and although I'm feeling a bit smartypants, I'm certainly no match for 'Cheese' yet. When I've found the cure for Alzheimer's though, I'll give you a shout.

As so elegantly put by techcrunch.com, "If you're going to waste your life playing games on Facebook, you might as well help the world while you're at it."

So stop mowing your farm, quit mining for diamonds and leave those birds alone. It's time to game for the greater good.



Wednesday 7 March 2012

Meet the New CRM.

Ask yourself, how much does social CRM really differ from what's gone before?

The tech may be different, but at the heart of these approaches is the desire to create a lasting loyal relationship with the customer. There are however, some key elements to social that are different from what we've seen before.

Elements such as brand control, amplification effect and the speed with which a message is spread have obviously been affected. But who we're now competing against in this market? That's very different. If we decide to enter the social sphere we're not competing for a share of wallet, we're competing for attention.

In 2010 the CEO of Google Eric Schmidt said: "Every two days we create as much information as we did from the dawn of civilisation up until 2003."

This drives the first principle of social; be interesting. While this may be blindingly obvious, if we're not interesting then our customers will just go elsewhere. It's not as if there isn't enough stuff out there to keep them interested, even if 90% of it is crap.

It's amazing how many times you'll hear marketing people say "how can we use social to get our message out?", as if what they have to say is intrinsically interesting. To put my point another way (paraphrasing Howard Gossage): "People use social media to engage with what interests them. Every so often that can be you."

OK - so you've made sure you're interesting. What's next? 

Social by it's very nature is conversational - but not necessarily a conversation. Unlike in traditional CRM techniques, we must be prepared to talk with our customers - not at them. We can't just push messages out there and expect our audience to appreciate them. We have to be both a leader and a follower.

When it's appropriate we can lead, whether it's seeding the conversation amongst the community, adding value or helping customers achieve something they couldn't do before. A great example of this is how Adobe used Facebook to create a thriving community amongst its Photoshop user base (www.facebook.com/photoshop).

And while we're pushing messages out there, we also need to be listening (understanding who's saying what, when, where and how). As the old adage says, we're at least three times more likely to talk about a bad experience than a good one. With social it's all out there. If we piss someone off, we should expect to see it on some form of platform pretty sharpish. In the social world it's how we handle this that makes the difference between success and failure.

If we try to stifle criticism we're doomed to fail. One deleted comment leads to a re-posted comment, citing the original complaint and then some. It can start to snowball very quickly. It would be better to see this as an opportunity.

We have to accept that we are just a small part of the customer's brand perception. In the past we had no idea if Brian told Angela that he received terrible service, unless Brian also complained directly. At least now we can see our customer's concerns. Even if we don't think they really have the right to complain, at least there's the opportunity to solve the problem in the public arena - potentially gaining more than we stand to lose in the process.

And this is where the listening counts. There are now tools that allow businesses to monitor what's being said about them in the social sphere. When a problem arises and we're listening, we can engage with it before it gets out of control (and get to do so in a visible way).

With old CRM we'd listen to customers when we needed to. We'd do these things to create engagement. Now we listen to customers with social media as well as in person. We talk with them through social as well as on the phone. And in doing so we create stronger relationships.

The principles really aren't as different as we might have first thought they were. And if we start our planning from that perspective, then there's a fair chance that we'll get our use of social right.